Thomas de Groot wrote:
> I have made a small list of features I would like to see implemented in a
> future version of Poseray. These features are derived from cases met in the
> use of Poseray, in combination with Poser and/or external modellers.
>
>
>
> 1 Naming a POV-Ray export of merged meshes
PoseRay exports the mesh by default by material. PoseRay does keep the
groups and materials separate when merging a mesh by adding a number at
the end of the material or group name if it already exists. I could
create a higher level entity (object) for each mesh read. That way the
merged meshes could be kept separate with their own materials. Like this
for 3 meshes with 2, 4 and 3 materials respectively:
//in the geometry file...
#declare object1=
union{
object(object1_material1 material{material1} hollow}
object(object1_material2 material{material2} hollow}
}
#declare object2=
union{
object(object2_material4 material{material3} hollow}
object(object2_material5 material{material4} hollow}
object(object2_material6 material{material5} hollow}
object(object2_material6 material{material6} hollow}
}
#declare object3=
union{
object(object3_material7 material{material7} hollow}
object(object3_material8 material{material8} hollow}
object(object3_material9 material{material9} hollow}
}
//in the scene file...
object{object1}
object{object2}
object{object3}
if only a mesh is exported then the exported files would look as they do
now. For those wondering why hollow is because it allows media to work
inside the mesh.
>
> 2 Saving uv transformations in the Materials section
I will look into the U and V scale, offset and mirror for image_map
entries in the Poser materials. I have Poser 6 so I cannot test it for
later versions but I doubt it will change.
>
> 3 Showing (and using) the origin of the object in the Preview window
>
Relatively easy to do and could be toggled.
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